Features

  • Mix and match different battlefield types, turn mechanics, fighter skills and so on
  • Highly Customisable for the programming-inclined, but little programming is necessary
  • Several different battlefield types supported:
    • Face-to-face (e.g. the earlier Final Fantasy games)
    • Custom path
    • Grid (e.g. as Advance Wars)
    • Isometric Grid (e.g. Tactics Ogre; flat image or tilemap)
    • Hex Grid (e.g. Panzer General)
  • Several different battle mechanics:
    • Turn-based
    • 'Active' battle (e.g. earlier Final Fantasy games)
    • Card-counter-style wargame
  • Basic enemy AI
  • State- and facing-aware animations
  • Scenery
  • Plug-in/pick-n-mix skills and magic
  • Attribute system (for example, for making fire creatures weak to water magic)
  • Equipment system, either based on slots, types of equipment or load
  • Inventory system, either on a per-fighter or per-party basis or both
  • Panning camera
  • Experience and Levelling-up
  • Customisable Condition/Result system to introduce battle events or more-complex win conditions
  • RPG-oriented Ren'Py screens for equipping fighters, selecting your party members and shopping
Theme Originally by Antsin.com, hacked around by Jake, textures from grungetextures.com