This project is intended as a drop-in battle engine for the Ren'Py visual novel engine. Several people have been making RPG-esque games in Ren'Py, and a lot more have been asking for help with adding battles to their games, and the purpose of this project is to provide an engine that is flexible and modular enough to be easily customisable to suit many different types of game.
As seen above, the engine can support isometric grid turn-based battles like those seen in many SRPGs; it can also support face-to-face battles such as those seen in many JRPGs, battles over custom-laid paths and hex-grid battles, either in a turn-based or 'active'-style system.
Visit the Releases page to download the latest version of the battle engine.
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By default, the battle engine is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
This release completes the tilemaps & elevation work which began in a7, adding map rotation; additionally there have been a fair number of fixes and cleaning-up to the rest of the code.
This release is just a copy of the game folder, rather than a deployed game in its own right, in order to keep down file sizes. To view the demo, unzip the download into your Ren'Py projects directory and then open the project with the Ren'Py Launcher.
(Alphas 5 and above require Ren'Py 6.11.2 or higher.)
The Battle Engine newsletter is an irregular mailing list which I will use to let people know of new battle engine releases and other related developments. I'm not going to spam you with completely unrelated stuff, and I won't give your email address out to anyone - I can't even see it without poking around in the database directly. All newsletters will also be available in the archive linked to below, and will be posted to the front page of the site.
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By default, the battle engine code is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. If you want to use the engine in a non-commercial project then you don't have to even ask - just make sure you attribute it properly in your game's credits.
(I would appreciate it if you did tell me about any game you make with the engine, but if it's a free game, it's not necessary at all.)
If you want to license the engine for a commercial work, however, then read on!
I'm afraid the battle engine is not available for commercial licensing.