Features
- Mix and match different battlefield types, turn mechanics, fighter skills and so on
- Highly Customisable for the programming-inclined, but little programming is necessary
- Several different battlefield types supported:
- Face-to-face (e.g. the earlier Final Fantasy games)
- Custom path
- Grid (e.g. as Advance Wars)
- Isometric Grid (e.g. Tactics Ogre; flat image or tilemap)
- Hex Grid (e.g. Panzer General)
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Several different battle mechanics:
- Turn-based
- 'Active' battle (e.g. earlier Final Fantasy games)
- Card-counter-style wargame
- Basic enemy AI
- State- and facing-aware animations
- Scenery
- Plug-in/pick-n-mix skills and magic
- Attribute system (for example, for making fire creatures weak to water magic)
- Equipment system, either based on slots, types of equipment or load
- Inventory system, either on a per-fighter or per-party basis or both
- Panning camera
- Experience and Levelling-up
- Customisable Condition/Result system to introduce battle events or more-complex win conditions
- RPG-oriented Ren'Py screens for equipping fighters, selecting your party members and shopping