Dungeon in a Tin - Six Months Later
A little over six months ago, I created a little solo/co-op board game - Dungeon in a Tin - for a contest over at BoardGameGeek.com. I've played around with board and card game rules a number of times in the past, sometimes keeping them to myself and sometimes showing them to friends and family, but this is the first time I've ever actually released a full package into the wild for any old random person to play with.
Naturally, after I released it and it got a page on BGG, I subscribed to the page so I could get notified whenever people posted stuff related to the game. I'd done a fair amount of play-testing, but I was expecting a load of "this is too hard/easy/boring" comments and maybe some questions. And there were those, but there were also a load of pictures uploaded. And I have to say, there's something particularly cool about seeing other people's interpretations, customisations and additions to something you've made like this.
It's pretty interesting just to see the variety of approaches people take to building the game in the first place (I'll avoid hotlinking or re-uploading images, and just link to the original page for politeness' sake).
It was entered into a single-label-sheet contest, and designed to fit into an Altoids tin, so the 'default' build just has all the components fairly small and mounted on cardstock (around 110-200gsm, generally) or something similar. There have been a couple of those 'default' builds, but there have also been a couple of oversized versions, foamcard-mounted versions, and one guy has sized-up lots of the pieces, made a custom tin inlay and expanded upon the rules! I have to say, I think that's my favourite build by far, although the guy who built a multiplayer no-custom-dice version (here) is a pretty close second (and has my favourite custom tin!)...
I'm also seriously impressed by some of the component work people have done. One guy has made stand-out reworked dungeon tiles (examples here, here and here), and others have made fimo pieces or cunning stats-cards. In some cases, I barely recognise them as the same game!
The short version is that people, it turns out, are sometimes pretty awesome... and IMO, it was definitely worth the work designing and drawing for the thing in the first place, just to see all this come out of it!