Jake's blog

01 Sep

Battle Engine - Alpha 7 Released: Elevation, TileMaps and RPG Screens

in programming, videogames, VNs

Alpha 7 of my CC-licensed RPG battle engine for Ren'Py has now been released, adding elevation to grid battlefields, tile maps and support for loading tile-based battlefields - complete with height info - out of external files, and a selection of screens to aid in the creation of RPGs.

Elevation PreviewElevation Preview

26 Aug

Ren'Py Battle Engine - Elevation

in programming, videogames, VNs

Elevation PreviewElevation Preview

A new release of the Ren'Py Battle Engine is due imminently, so what have I been doing with my time?

29 Jul

Conquest of the Skies

in boardgames

Conquest of the Skies - Game in ProgressConquest of the Skies - Game in Progress

Somewhere around six months ago, I was taking part in the Art and Game contest on BoardGameGeek - a two-part contest in which first artists would create art for imaginary boardgames, and then game-designers would create games from other people's art. You may remember my own art entries from a very long time ago my last post.

31 Dec

Boardgame art finished - watch for the design half of the contest!

in art, boardgames

As previously mentioned, I've been painting (digitally) some art for a contest on BoardGameGeek in which artists make game art and then designers design a game around the art, as opposed to the usual process which takes place the other way around (for some reason...).

01 Dec

Age of Sail update

in art, boardgames

Art for the aforementioned BGG contest entry is well underway - as well as taking part in a competition, it's been a great exercise of my digital painting, which previously I've only really used for VN BGs and the like.

The board for my entry is a six-part modular board that can be refit into a variety of configurations, depicting an island-scattered tropical ocean. The below arrangement isn't actually possible, since it's two sides of the same board stuck together, but it's representative:


Theme Originally by Antsin.com, hacked around by Jake, textures from grungetextures.com