Jake's blog

26 Aug

Ren'Py Battle Engine - Elevation

in programming, videogames, VNs

Elevation PreviewElevation Preview

A new release of the Ren'Py Battle Engine is due imminently, so what have I been doing with my time?

29 Jul

Conquest of the Skies

in boardgames

Conquest of the Skies - Game in ProgressConquest of the Skies - Game in Progress

Somewhere around six months ago, I was taking part in the Art and Game contest on BoardGameGeek - a two-part contest in which first artists would create art for imaginary boardgames, and then game-designers would create games from other people's art. You may remember my own art entries from a very long time ago my last post.

31 Dec

Boardgame art finished - watch for the design half of the contest!

in art, boardgames

As previously mentioned, I've been painting (digitally) some art for a contest on BoardGameGeek in which artists make game art and then designers design a game around the art, as opposed to the usual process which takes place the other way around (for some reason...).

01 Dec

Age of Sail update

in art, boardgames

Art for the aforementioned BGG contest entry is well underway - as well as taking part in a competition, it's been a great exercise of my digital painting, which previously I've only really used for VN BGs and the like.

The board for my entry is a six-part modular board that can be refit into a variety of configurations, depicting an island-scattered tropical ocean. The below arrangement isn't actually possible, since it's two sides of the same board stuck together, but it's representative:

IslandsIslands

20 Nov

Boats!

in art, boardgames, game

Boat!Boat!

I've recently been getting back into digital painting after a long time away from the tablet; BoardGameGeek is running a contest in a similar mould to the Assemblee event/contest that TIGSource ran a while back. In the first half (until halfway through December) artists provide graphics and art intended to be turned into board games, but while they can position elements on the board and decide what pictures are available for cards, tokens, player pawns and so on, they don't have any say on the game itself. In the second half, game designers take the assets produced by one of the artists, and design a game which uses the images the artist provided.

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