This time last week, I'd basically got so far as displaying the tilemap, displaying the groups-of-tiny-guys sprites, and doing the highlight-the-squares-yellow thing for their move ranges.
In the intervening time, I've:
- Got the rest of the battle UI sorted - as you can see in the above screenshot, there's now fog-of-war and a neat little menu for the available unit actions.
- Written some AI and pathfinding code.
- Set up the dialogue windows the way I want them, sliding in from the left or right and carrying the character sprite with them.