04 Jan

Maquis - a solo board game about the French Resistance

in boardgames

Maquis OverviewMaquis Overview

Maquis is a solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again.

29 Jul

Conquest of the Skies

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Conquest of the Skies - Game in ProgressConquest of the Skies - Game in Progress

Somewhere around six months ago, I was taking part in the Art and Game contest on BoardGameGeek - a two-part contest in which first artists would create art for imaginary boardgames, and then game-designers would create games from other people's art. You may remember my own art entries from a very long time ago my last post.

31 Dec

Boardgame art finished - watch for the design half of the contest!

in art, boardgames

As previously mentioned, I've been painting (digitally) some art for a contest on BoardGameGeek in which artists make game art and then designers design a game around the art, as opposed to the usual process which takes place the other way around (for some reason...).

01 Dec

Age of Sail update

in art, boardgames

Art for the aforementioned BGG contest entry is well underway - as well as taking part in a competition, it's been a great exercise of my digital painting, which previously I've only really used for VN BGs and the like.

The board for my entry is a six-part modular board that can be refit into a variety of configurations, depicting an island-scattered tropical ocean. The below arrangement isn't actually possible, since it's two sides of the same board stuck together, but it's representative:


20 Nov


in art, boardgames, game


I've recently been getting back into digital painting after a long time away from the tablet; BoardGameGeek is running a contest in a similar mould to the Assemblee event/contest that TIGSource ran a while back. In the first half (until halfway through December) artists provide graphics and art intended to be turned into board games, but while they can position elements on the board and decide what pictures are available for cards, tokens, player pawns and so on, they don't have any say on the game itself. In the second half, game designers take the assets produced by one of the artists, and design a game which uses the images the artist provided.

13 Aug

Dungeon in a Tin - Six Months Later

in boardgames

A little over six months ago, I created a little solo/co-op board game - Dungeon in a Tin - for a contest over at I've played around with board and card game rules a number of times in the past, sometimes keeping them to myself and sometimes showing them to friends and family, but this is the first time I've ever actually released a full package into the wild for any old random person to play with.

Naturally, after I released it and it got a page on BGG, I subscribed to the page so I could get notified whenever people posted stuff related to the game. I'd done a fair amount of play-testing, but I was expecting a load of "this is too hard/easy/boring" comments and maybe some questions. And there were those, but there were also a load of pictures uploaded. And I have to say, there's something particularly cool about seeing other people's interpretations, customisations and additions to something you've made like this.

17 Jul


in boardgames


I recently invested in a Decktet, which is an interesting alternative deck of cards. It has 36 cards in the default deck, in six suits of ten cards each - which is accomplished by way of the regular rank cards having two suits each. As can be seen in the above image, each card also has a name and an illustration in a similar manner to a tarot deck; there is in fact an interpretation guide on the website for people so inclined. Additionally, each card (apart from the aces [ones] and crowns [often but not always tens]) is categorised as either a 'personality', 'location' or 'event' (or sometimes more than one). There's an extended Decktet, which includes pawns and courts (each with three suits) and a single wildcard, the illustration for which contains elements from each of the six suits.

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