13 Mar

Tristan and Iseult - Week 2

in nano, programming, videogames, VNs

Game MechanicsGame Mechanics

This time last week, I'd basically got so far as displaying the tilemap, displaying the groups-of-tiny-guys sprites, and doing the highlight-the-squares-yellow thing for their move ranges.

In the intervening time, I've:

  • Got the rest of the battle UI sorted - as you can see in the above screenshot, there's now fog-of-war and a neat little menu for the available unit actions.
  • Written some AI and pathfinding code.
  • Set up the dialogue windows the way I want them, sliding in from the left or right and carrying the character sprite with them.
08 Mar

Tristan and Isolde

in nano, programming, videogames, VNs

Every March is NaNoRenO month, where VN-making people (by which I mean Lemmasoft forum denizens) attempt - in the mould of NaNoWriMo - to create a whole VN from beginning to end in a month. It's a really good event for a lot of people, especially those who haven't yet made and released a game of their own. Firstly, it gives you that happy hit of satisfaction for having actually completed and released something; secondly, it gives you an idea of how much work is actually required to complete a whole VN. Hint: it's actually quite a bit.

Theme Originally by, hacked around by Jake, textures from