I've been busy doing completely invisible things like storyboarding and playing around with balancing the battles, so there's not a huge amount to show for progress.
I have, however, extended the battle engine a bit; naturally I'll add as many of these features as reasonable into the core engine after I'm done. The most significant additions are demonstrated in the below video:
Alpha 7 of my CC-licensed RPG battle engine for Ren'Py has now been released, adding elevation to grid battlefields, tile maps and support for loading tile-based battlefields - complete with height info - out of external files, and a selection of screens to aid in the creation of RPGs.
Alpha 6 of my CC-licensed work-in-progress RPG Battle Engine for Ren'Py has now been released, adding experience, levelling up, a new condition/result event system, improvements to scenery-drawing and UI, and a load of bug-fixes. The rocks below are the newest addition! ;-)
Are you the recent proud owner of a copy of Rockstar/Team Bondi's latest blockbuster videogame, L.A. Noire? Are you thinking that your game experience has been lacking something, that there's some kind of disconnect between the controls and the action, but you're not entirely sure what it is?